AI Insights · Timothy · October 2025
Top Slime Games Performance in the UK, Q3 2025
Explore the performance of the top slime games in the UK during Q3 2025, featuring download, revenue, and active user trends.
In the third quarter of 2025, the top slime games in the United Kingdom showed varied performances across downloads, revenue, and active user metrics. Here’s a detailed look at how each app fared, based on data from Sensor Tower.
Super Slime Simulator from Dramaton LTD saw its weekly revenue peaking at $349 in early September, with a notable rise from $110 in mid-August. Weekly downloads reached a high of 10.4K at the end of July, before dropping to 5.9K by the end of September. Active users decreased from 56.9K at the start of the quarter to 36.2K.
Bruno - My Talking Slime Pet, also by Dramaton LTD, had a steady revenue stream, peaking at $89 in late August. Downloads increased to 5.9K mid-August, while active users remained relatively stable, starting at 91.7K and ending at 84.1K.
Super Big Slime: Black Hole 3D by Supercent, Inc. experienced modest revenue fluctuations, reaching $80 by the end of September. Downloads hovered around 1.5K to 2K, with active users seeing a decline from 10.3K to 2.5K over the quarter.
Fluid Simulation by Pavel Dobryakov had an initial revenue of $79, which dropped to zero by mid-August. Downloads remained stable around 600-900 weekly, while active users fluctuated, starting at 7.3K and reducing to 1.8K.
My Talking Slimy: Slime Cat 3D from Pixeland LLC saw consistent revenue, peaking at $894 in late August. Downloads reached 1K in early August, and active users varied slightly, maintaining around 7K.
These insights reflect the dynamic nature of the mobile gaming market, and more detailed analytics can be found on Sensor Tower’s platform.